RENNOCENCE
Motion Design, Graphic Design, Illustration
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Ninajirachi iPod Touch (Madeon Remix) Music Video
Music video made for Madeon's remix for Ninajerachi's song Ipod
Touch. The video was made in After Effects and utilized data-moshing,
and archived footage from madeon's performances and social media.
Understanding Media The Extensions of Man
Understanding Media The Extensions of Man redesign. Made in InDesign, Illustrator, and Photoshop
There is no Zine Branding"There is no Zine" is a Madeon fan project I was a organizer for. Along with managing the project, worked on branding for the campaign.
Worked on social media posting, aniamtion of artwork, illustrations, and web design
Instagram
Ensemble Arts Rebrand
Ensemble Arts is located in Philadelphia PA, and hosts a variety of events, ranging from musicals to Orchestra events. The task for this project was to make assets for their 2025 season including a mailer, animated trailer/ intro, and a poster for one of their shows. The initial design was done through collaging with printed materials, and eventually converting the photo to half-tones.
Sticker Pack (Museum of Humanity)
The Museum of Humanity (MOH), based in Zaandam, NL, is an organization dedicated to reconnecting people through portrait storytelling and shared narratives. For this assignment, the goal was to create stickers for their Humanity on the Move series, where they would visit schools to teach about their mission. These stickers were made to be given to children ages 13-16, and were inspired by fruit stickers
Daily Instagram Content
Ongoing video project on Instagram where motion content is made every day.
Instagram
Former Hero- Seventeen Days Music Video
Music video of Former Hero's song "Seventeen Days". Made for Drexel's fine arts minor art show
Penelope Muridae Memories
DJ set visuals for Penelope Muridae – Memories for Digital Garden festival.
Eastern State Penitentiary Rebrand
Eastern State Penitentiary is one of the most historic prisons in the United States. While it once held the incarcerated, now it stands as a historic site to educate the world about the US prison system and judicial inequalities. The goal of this re-brand was to update the branding for the pedantry by creating new brand guidelines, ten mock ups, and a new logo.
Everyanything
Everyanything is an animated music visualizer created for an online music festival, blending narrative storytelling with experimental motion design. Developed over one month, the project served as a technical exploration of After Effects and Blender, while advancing skills in 3D modeling, animation, and cinematography. The visualizer transforms audio into a dynamic, evolving journey—pushing creative boundaries between digital art and musical experience.
Rennocence Branding
The Rennocence brand identity was designed to embody a playful yet refined aesthetic—balancing approachability with clean, intentional design. The project explores the power of branding as a tool for shaping perception and establishing a distinct creative presence.
Additional artwork expands the brand’s narrative, developing the story of its central character, Rennocence. This visual storytelling deepens the connection between the brand’s identity and its audience.
Electron Records
Electron Records is a project that was made to experiment with brand design with a limited color pallet and a hand drawn logo. The logo itself is inspired by 90s rave graphics and the branding tries to lean into that feeling while still being timeless
Adult Swim Bumpers
Adult Swim is an American adult-oriented television programming block. Adult Swim also tends to have more of a wacky anti-design branding. For this project, the goal was to make two bumpers and two logo animations for the brand. These animations were done using a combination of 3D animation, 2D animation, and motion graphics.
Ori Merchandising
Ori was created as an exercise in merchandise design and physical media production. The project explores manufacturing processes through practical applications, including sticker sheets and acrylic key-chain production. This initiative served as a case study in small-scale manufacturing, examining design considerations for tangible products and the logistics of bringing digital creations into physical form.